]!;-.Idd ( @       ???????d[n@object0 action_if_question yes or no0000000Aaction_message you said yes000000000000000Aaction_message you said no0000000[result = show_menu('menu0|menu1|menu2',0) show_message('menu '+string(result)+' selected') if(show_question('yes or no')=1) show_message('you said yes') else show_message('you said no') show_message('squared is' + string(sqr(get_integer('enter a number',0)))) show_message('you entered:' +get_string('enter text','no string')) show_message('colour number '+string(get_color(0))) 0000000c room_caption.'x=' +string(mouse_x) + ' y=' +string(mouse_y)000000f1 -action_set_alarm250000000cflash1000000-action_set_alarm2001000000action_kill_object00000000-action_set_alarm250000000 action_ifflash=10000000cflash000000000000000 action_ifflash=00000000cflash1000000 action_draw_font "Times New Roman",20,255,0,0,0,010000000 action_ifflash=10000000action_draw_textPress F115015000000room0        @pd{\rtf1\ansi\ansicpg1252\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss\fcharset1 Arial;}{\f3\fswiss\fprq2 System;}{\f4\fswiss Arial;}{\f5\fmodern\fcharset1 Courier New;}} {\colortbl\red0\green0\blue0;} \deflang3081\pard\plain\lang1033\f4\fs24\cf0\b Tony Forster May03 \par \plain\f4\fs24\cf0 Demonstration of different ways of providing information to the game \par \plain\lang1033\f4\fs24\cf0 May be freely distributed with acknowlegement of authorship \par \plain\f4\fs24\cf0 \par Also how to put multiple items in the caption - the mouse x and y \par } SpritesSounds BackgroundsPathsScripts Data Files Time LinesObjectsobject0 pressf1-50f1Roomsroom0 Game Information Game Options