Download and open the Toytrail 1A game
from here:
Run the game by clicking the green Run
arrow.

It doesn't do anything exciting yet - it's just a bear in a room. His
name is Bertrand.
You can move him by pressing the arrow keys. He can't
move down yet. We will fix that later.
Click on the + sign beside Rooms and then double click
Room0 to open the room.

|

1

Show Me |
Room Caption
Click the Settings Tab, and change the Room Caption to "Killer Teddy"

Run the game and check the caption at the top of the window.
|
|
|

2

Show Me |
Room Background
A background image file has already been added for you. Click on the +
next to Backgrounds.
Click the Backgrounds Tab of the Room Properties

Click the drop down box beside No Background, and choose bgSpace
|
|
|

3

Show Me |
Bertrand - Good bear or evil bear?
If you would like Bertrand to look like an evil bear rather than a friendly
bear, you can change his sprite.
A sprite just shows what an object looks like in the game.
Click on the + beside Sprites 
You can see we have already added 2 sprites.
To change what Bertrand looks like, click on the + beside objects,
then double click objBear to open his Properties

Click on the drop down box for the sprite, and choose sprBadBear

Test the game, and you can see that Bertrand now looks evil. You can
change him back if you like.
|
|
|

4

Show Me |
Don't Let Bertrand Escape!
Bertrand leaves the room if you hold down the arrow key for too long.
We can fix this by adding walls into the room.
The Wall sprite and Wall object to build the walls have already been added
for you.
Open the room
- Click the Objects Tab
- Choose the Wall Object to add

- Hold the Shift key as you click and drag to put wall objects around the edge
of the room.
Run your game. You will notice that Bertrand goes straight through the
wall.
Fix this:
- Double click to open the objBear properties
- Click Add Event and choose collision with objWall
- Drag the Start Moving action
to the action panel
- Click the Centre square (which means stop) and leave the speed at 0.
Run your game again. Bertrand should now stop when he collides with the
wall. |
|
