This page has been adapted from a tutorial by Andrew Harrison.

Sculpting in Blender enables you to create much more organic shapes.  It allows you to add, remove, bend, stretch and manipulate objects. 

Important: This can cause some computers to freeze – save as often as possible!
  Create a new project with the cube in it.  Zoom in using the scroll wheel until the cube fills the screen.


You only need front view (Numpad 1), not all four views, for this.

Click ‘add multires’

Click ‘add level’ 5 times.

 

You’ll notice that the cube becomes more of a sphere every time you click it.

Note: If you add too many levels, the program will slow down.  It may even freeze.

Change to Sculpt Mode

Some new tabs will appear in the buttons window.

Click the sculpt tab

Click ‘sub’.  This allows you to carve into the shape.

Selecting the airbrush tool means that you don’t have to move the mouse in order to add or carve the shape; the warping will happen constantly.

 

Size and strength can be altered to adjust the amount of warping.

Symmetry is also good to experiment with.

Use Numpad 1, 3, 7, 0 to check other views.

Try Grab and Smooth
Grab enables you to 'pull' out parts of the sculpture.

Go back to the ‘multres’ tab, add a couple more levels.

Switch to object mode, add some more lights and render it. (F12)

Avoid adding too many levels as it will slow your computer down.  More levels = more processing.