This page has been adapted from a tutorial by Andrew Harrison.
Sculpting in Blender enables you to create much more organic shapes. It allows you to add, remove, bend, stretch and manipulate objects.
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| Create a new project with the cube in it. Zoom in using the scroll wheel until the cube fills the screen. | |
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Click ‘add multires’ |
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Click ‘add level’ 5 times.
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You’ll notice that the cube becomes more of a sphere every time you click it. Note: If you add too many levels, the program will slow down. It may even freeze. |
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Change to Sculpt Mode Some new tabs will appear in the buttons window. |
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Click the sculpt tab |
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Click ‘sub’. This allows you to carve into the shape. ![]() |
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Selecting the airbrush tool means that you don’t have to move the mouse in order to add or carve the shape; the warping will happen constantly.
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Size and strength can be altered to adjust the amount of warping. Symmetry is also good to experiment with. Use Numpad 1, 3, 7, 0 to check other views. |
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Try Grab and Smooth |
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Grab enables you to 'pull' out parts of the sculpture. |
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Go back to the ‘multres’ tab, add a couple more levels. Switch to object mode, add some more lights and render it. (F12) |
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