In this tutorial we will look at very basic character modelling using Meta objects.

Start by deleting the default cube that appears when you start Blender.

Press Space, then choose Add > Meta > Meta Ball

Right click on your ball to select it.

Press Alt - D to duplicate and then without clicking,move your mouse slowly upwards until you have two joined blobs.

Check each of your views by pressing 0, 1, 3, and 7 on the NumPad. Adjust as necessary.

While the top ball is still selected, press S and scale it up until it is a bit larger.

Now we will make an eye socket.

Make sure your blob is not selected.

Click away to the side of your blob and choose Add > Meta > Meta Ball.

Press S and scale it down so it is about the size of an eye.
If your meta ball does not look smooth, adjust the wiresize.

Press Tab to enter Edit Mode.

In the tools panel at the bottom, choose Negative.

Using all of the views to help you, move your metaball to the top part of the face. It should carve out an eye socket.

Press Alt-D to duplicate, and move the second one into position.

Now add a tube for the nose, and continue in this way until you have created your character.

Pressing Alt-D will then duplicate your character to as many as you want to have!