Now we will look at adding different surfaces to the objects we create.  You will need to open a previously saved, rendered object or else create a new object and render it (F12).  (Don't forget lighting)

By default all Blender objects are grey until they have a material added.

To change the surface colour:

  Select your object

Open the materials panels (click the button or press F5)

You may not see many buttons yet - we need to create a material.

Press and hold down the menu button in Link to Object.
Choose ADD NEW from the popup.
Either click on Col and pick your colour, or drag the sliders to mix your own colour.

Then press the car button on the toolbar - this will automatically give the material a good name, or you can click on the name and type your own name for the material.

This is important to help you keep track of your materials in larger projects.

 

If you render now (F12) you should see the material appear on your object.

You can try experimenting with some of the other settings to see what effect they have.