In this activity we are going to draw a 3D dolphin.

First, delete the default plane in the middle of the screen.


Step 1: Create a spheroid

We will add a sphere and then lengthen it 

It should now look like this:

Press Tab to exit from Edit mode.


Step 2: Add a Lattice

Next we will surround the long sphere with a lattice which will be used to shape the dolphin.

Step 3: Attach the lattice to the spheroid

If necessary, scale and reposition the lattice so that it completely surrounds the spheroid.

Step 4: Shape your dolphin

Whenever you change the shape of the lattice, the dolphin will follow (because the lattice is a parent for the spheroid)

To move a vertex: (Make sure you are in Edit mode (Tab key))

Work with your lattice in front view, until it looks something like this (or better!)

Change to top view (numpad 7) and work it until it is like this:

You can preview your dolphin by:
  • Select it (Right click)
  • Press Numpad 5 (orthogonal view), then press the z key (turns on shading)
  • Hold the ALT key

  • Hold the left mouse button

  • Move your mouse (Once you start moving, you can release the mouse button and ALT key)

  • When you have finished, press numpad 5, the z key and then numpad 1 to get back to front view.


Step 5: Add the dorsal fin

Press Tab to leave Edit mode of the lattice

Place the cursor above the dolphin's back, then press Spacebar>Add>Curve>Bezier curve

(If necessary, press the numpad + key to zoom in)

When in curve editing mode, you can add vertices to the curve by selecting an end point of the curve, then hold Ctrl and left click. 

Play around with your curve until it is fin shaped.

Leave editmode (Tab) and then, while the curve is selected, open the Edit buttons (F9 or )

Change the Ext.2 value to 0.15, and then the BevResol value to 4

When you go to the right view (numpad 3) it should look like this:


Step 6:  Add the side fins

Duplicate the dorsal fin (Shift D), then move it to the right place.

Rotate it (R) about 220 degrees (Look at the bottom left of the window)

Scale it (S) to about 0.6 (Look at the bottom left of the window)

Duplicate this fin (Shift D) and rotate it -80 degrees

Move them until they are correctly adjusted.


Step 7: Add Eyes

In top view, add a sphere.

Scale it down and place it in the head so that less than half of it sticks out.  

Add the other eye.

Select the eyes, goto materials (F5 or ) Create a new black material.

(If you can't remember how, look again at the materials page.)


Step 8: Lamps and Render

Add lamps (Spacebar>Add>Lamp) and then render your image (F12)

By adding a plane (Spacebar>Add>Mesh>Plane) behind the dolphin, adding blue material and a Stucci texture, I got this effect.