There are four main working modes. You can change from one mode to the other by clicking Mode on the menu.

Object editor
Used to build static objects. More about the Object Editor
Figure or character editor
You use it to define the structure of a character that you want to animate by connecting jointed bones together, and objects to them. You can give each joint different ways in which they are allowed to move and restrict the range, just like your elbow or shoulder can move only in certain ways.
Sequence editor
Here you can define segments of motion as one cycle of a walk. These can then be linked together in chains in the scene editor for longer sequences.
More about the Sequence Editor
Scene editor
Here you place your objects and build in the other parts of Anim8or into their final “world”. You can control how they move, and where the camera is located. You can also give the scene various kinds of lights.
Once you have created a model or scene you can render high quality .jpg and .bmp images and .avi movies and save them to disk for later use.

