The figure editor is where you design animated characters to put into Anim8or's scenes. The main difference between a figure and an ordinary object is that a figure contains a bone structure, or skeleton, that you use to bend and shape it in different poses. By setting the pose of a character in a few key frames of an animation, you can bring it to life. Anim8or will smoothly fill in all the in-between poses by bending the joints of the skeleton just the right amount. You can enter the figure editor at any time by selecting Mode->Figure in the menu.
There are two different parts of that you make when building a figure: the body, which is all of the visible parts of your character that will appear in the final images, and the bones or skeleton which you use to pose and animate your character.
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You will usually design all of your character's body parts in the Object Editor as different objects. When you add them to your character, you are only making a reference to the original objects.
You must define the movement settings for your bones in the figure editor, otherwise you won't be able to move them later on in the sequence editor.
For more information on using the Figure Editor, refer to the Anim8or manual. (Figure Chapter)





